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We solve a familiar frustration: finding exciting, world-class entertainment that aligns with family values.
We combine the thrill of big-screen storytelling with culturally inspired adventures that spark imagination, celebrate courage and kindness, and connect generations.
Our flagship game, Oli's Congo River Run 2, reached more than 1.5 million downloads across 176 countries. Now we are expanding that world through games, books, merchandise, and an animated series in development.
TAQA started as a music company. The move into games began well before 2020: research first, then the slower work of learning a craft none of us had practiced. When the world shut down, the timing turned in our favor, and we launched into it.
With a small, dedicated team spread across the world, most of them early in their careers, we built the first Oli's Congo River Run.
The first app barely reached 1,500 downloads, and we endured our share of ridicule for it.
Then came the sequel. Oli's Congo River Run 2 moved in a way none of us expected, and 1,500 downloads became 1.5 million. A game about a young elephant running for his family had turned into the World of Oli.
A single story core, told in whichever form a family reaches for first.
Where most people meet Oli, and where the world proves it can hold attention.
The story behind the run, written for young readers and the adults reading with them.
The original craft of the company, now scoring the world it helped build.
Designed to stand on its own, for people who want to carry the story further.
An animated series in development, bringing the Congo River to a wider audience.
Trust is not a filter we apply at the end. It is a constraint we build inside from the first line.
Every script, lyric, and line of dialogue is written to the standard, so nothing has to be stripped out later.
We do not ship unmoderated chat or user-generated feeds into a product families hand to a child.
Reaching 176 countries means respecting what each one considers appropriate, not assuming one default.
Family safe is not a reason to be smaller. The work has to be good enough to choose on its own merits.
Start with the game that reached over a million players, then follow the story wherever you like it best.